Sunday, January 2, 2011

Campaign Design - Spells: Amber Sarcophagus

Amber Sarcophagus (from the Book of Exalted Deeds)

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: 1 day per caster level
Saving Throw: None
Spell Resistance: Yes

You infuse an amber sphere with magical power and hurl it toward the target. If you succeed on a ranged touch attack, the amber strikes the target and envelops it in coruscating energy that hardens immediately, trapping the target within a translucent, immobile amber shell. The target is perfectly preserved and held in stasis, unharmed yet unable to take any actions. Within the amber sarcophagus, the target is protected against all attacks including purely mental ones.

The amber sarcophagus has hardness 5 and 10 hit points per caster level (maximum 200 hit points). If it is reduced to 0 hit points, it shatters and crumbles to worthless amber dust, at which point the target is released from stasis, although it is flat-footed until its next turn. Left alone, the amber sarcophagus traps the target for the duration of the spell, then disappears before releasing the target from captive stasis.

Material component: An amber sphere worth at least 500 shillings.

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