Sunday, January 2, 2011

Campaign Design - Spells: Animate Necrosis

Animate Necrosis (from the Book of Eldritch Might II)

Level: Sorcerer/Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One wounded living creature
Duration: Instantaneous
Saving Throw: Fortitude negates (later Will partial, see text)
Spell Resistance: Yes

You animate the dead tissue in the wound of a wounded living creature. This spell can affect any creature currently below its maximum hit points due to injury. Bits of animate flesh form a sickly tendril that reached up and out of a single wound, attacking the living portion of the creature. The creature must make a Will saving throw immediately or the sight of this horror stuns it for 1d3 rounds.

Whether the creature is stunned or not, the undead tendril of flesh makes attacks with a +15 bonus (Strength 20). It makes a grapple attack as a creature of the subject's size (even though it is actually smaller). if it achieves a hold, it immediately begins constricting and strangling the creature, inflicting 2d6 points of damage per round.

The necrotic tendril has 2 hit points per Hit Die of the original creature and an Armor Class of 15 (+2 for size, and +3 for natural armor). A single casting of this spell only affects one wound.

Arcane material component: A bit of string coated in animal fat.

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