Antaia's Gift (adapted from the
Book of Eldritch Might III; originally
Alikaba's Gift)
Transmutation [Teleportation]
Level: Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One object or creature
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes
Whatever you hold in your hands you immediately transfer into the hands of a creature you designate at the time of casting. If the subject holds something else, he drops what he is holding to hold your gifted object instead. Should the subject have a free hand, it appears in his free hand, assuming it can be held in one hand. If both hands are full, however, he drops all other held objects to hold the gift in both hands. You may transfer only a single object or creature (with gear), although it can be a complex object (a bucket of water counts as one object). The object or creature must be something you can lift over your head. Failing the saving throw means the subject does not grab the gift; it appears and falls to the ground at his feet. If you transfer a creature, neither the creature nor the subject of the gift get an attack of opportunity. They now share the same space.
If you transfer an immediately harmful substance, such as a handful of acid or a burning hot coal, the subject suffers damage immediately (if he fails his save) but can drop the object as a free action on his turn. If you transfer something the subject cannot sustain due to its weight of unwieldy nature, the subject drops it immediately and must make another Reflex save to avoid dropping it on himself (such as on his foot) or falling down due to the weight, or both, as the DM sees fit to adjudicate. Only items unattached to a creature can be transferred or dropped because of this spell. A sword in a locked gauntlet or certain cursed items are unaffected.
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