Sunday, January 2, 2011

Campaign Design - Spells: Armor of Undeath

Armor of Undeath (from Relics & Rituals)
Necromancy

Level: Death 3, Sorcerer/Wizard 3
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: One hour per caster level or special
Saving Throw: None
Spell Resistance: No

This spell allows the caster to create magical armor from the remains of a humanoid. The caster must touch a corpse and invoke the spell - the corpse can be fresh or merely a skeleton, so long as enough of it remains that it could be animated via an animate dead spell. The corpse will then stand erect, embrace the caster, and begin to bend and twist, wrapping itself around the caster to form a gruesome armor of bones and dead flesh. The armor grants a +2 enhancement bonus to the caster's Armor Class, 25 temporary hit points, a -1 armor check penalty, and a 5% arcane spell failure chance. Damage dealt to the caster is first removed from these temporary hit points. The spell ends either when the duration expires or 25 points of damage are dealt to the armor. Should the spell end normally, all remaining temporary hit points are lost.

Material component: A humanoid corpse.

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