Sunday, January 2, 2011

Campaign Design - Spells: Armored Travel

Armored Travel (from Hammer & Helm: A Guidebook to Dwarves)
Transmutation

Level: Armor 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Armor touched
Duration: 1 day per caster level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You make one suit of armor much less cumbersome, reducing its armor check penalty by 3. If this reduces the armor's armor check penalty to -4 or better, the wearer can sleep in the armor without becoming fatigued.

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