Sunday, January 2, 2011

Campaign Design - Spells: Axes of the Caverngård

Axes of the Caverngård (from Hammer & Helm: A Guidebook to Dwarves)
Evocation [Force]

Level: Sorcerer/Wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: Three magical greataxes of force
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

You create three Huge greataxes made of pure force. The axes hover around you protectively, making it difficult for foes to approach. Each axe has a reach of 10 feet and can attack once per round.

The axes always attempt to trip opponents standing on the ground, making touch attacks using your base attack bonus plus your Intelligence of Charisma modifier (whichever is appropriate). If the touch attack is successful, resolve the trip attack normally, treating the axes as Large creatures with a Strength score equal to your Intelligence or Charisma. If an axe successfully trips an opponent, it gains a free attack against the same target using your base attack bonus plus your Intelligence or Charisma modifier as well as the +4 bonus for striking a prone target, dealing 2d8 points of slashing damage on a successful strike. If the trip attempt is unsuccessful, there is no effect.

In addition to making its normal attack, each axe can make one attack of opportunity per round. Resolve these attacks normally, except the axes attempt to trip foes as described above. Only one axe may make an attack of opportunity against a given foe each round.

Because they are made entirely of force, the axes can hit incorporeal targets, making normal attacks instead of trip attempt against such creatures. They also make normal melee attacks against flying targets. The axes cannot be attacked or damaged by physical attacks.

if an attacked creature has spell resistance, the resistance is checked the first time an axe strikes it. If the creature successfully resists, the spell is dispelled. if not, the axes have their normal effect on that creature for the duration of the spell.

Arcane focus: A small cloth bearing the symbol of the Caverngård.

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