Sunday, January 2, 2011

Campaign Design - Spells: Axiomatic Creature

Axiomatic Creature (from the Book of Exalted Deeds)

Components: V, S, M, XP, Archon
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: One corporeal creature of lawful or neutral alignment that is native to the Three Worlds
Duration: Permanent
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell transforms the target into an axiomatic creature - a perfect version of itself. The spell rids the creature of noticeable flaws, makes its fur or scales appear shinier, and so forth. Animals touched by this spell become magical beasts, but otherwise the creature's type is unchanged. If the target has an Intelligence of 2 or less, the spell imbues the target with an Intelligence of 3.

Target's Hit DiceResistance
1 - 35
4 - 710
8 - 1115
As an axiomatic creature, the target gains the following:
  • Smite Chaos (Su): Once per day, the target can make a normal attack to deal extra damage equal to its Hit Dice total (maximum +20) against a chaotic opponent.

  • Linked Minds (Ex): The target can communicate telepathically with other axiomatic creatures of its type within 300 feet. If one in the group is not flatfooted, none of them are, and no axiomatic creature in the group is considered flanked unless they all are.

  • Darkvision with a range of 60 feet.

  • Spell resistance equal to double its Hit Dice (maximum 25).

  • Cold, electricity, fire, and sonic resistance based on its Hit Dice, as shown in the table to the right.
Material component: A diamond worth at least 10,000 shillings.

Experience point cost: 1,000 experience points.

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