Sunday, January 2, 2011

Campaign Design - Spells: Bleeding Wound

Bleeding Wound (found in Necromancy: Beyond the Grave)
Necromancy

Level: Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: 2 rounds per caster level
Saving Throw: None
Spell Resistance: Yes

This is a more powerful necromantic spell than wound, it too accelerating injuries to living tissue and making wounds more serious. With this spell, even a small pin prick can cause a subject to bleed to death, as the wound resists all attempts to halt the flow of blood.

A ranged touch attack must be made against the subject. If successful,, the subject will lose one extra hit point every time it takes damage from any source, each round, for the duration of the spell. Stopping this bleeding requires the application of any magical healing or a DC 15 Heal check. This spell has no effect on undead, constructs, animated objects, or outsiders.

Arcane material component: A bladed weapon that was buried with a corpse for at least one year.

Home     Three Worlds     Spell List

No comments:

Post a Comment