Sunday, January 2, 2011

Campaign Design - Spells: Brega's Mass Missile

Brega's Mass Missile (found in Spells & Spellcraft; originally Valus's Mass Missile)
Evocation [Force]

Level: Duskblade 3, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level) or (50 feet + 5 feet per caster level)
Target, Effect, or Area: 5 feet wide to Medium range or 10 feet wide to half Medium range
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes

The caster releases a pulsing helix of pure magical force in a line that deals 1d6 points of damage per caster level (maximum 10d6) to each creature within its area. The mass missile begins at the caster's outstretched palms and streaks directly away from the caster. The force of the mass missile's release is such that the caster must make a successful Reflex save (DC 13) immediately upon completing the spell or be knocked prone. As a move-equivalent action, the caster can avoid having to make the Reflex save by bracing herself before casting the spell.

Creatures in the mass missile's path must make a successful Reflex save for half damage. Failure indicates that the creature takes full damage and is subject to a trip attack from the spell. The spell trips as if it were a Medium-size creature with Strength 25.

Like the magic missile spell, Brega's mass missile is completely negated by a shield spell placed directly in its path. A brooch of shielding likewise absorbs damage from Brega's mass missile, though the brooch wearer might still be knocked prone. The mass missile damages objects in its path. If the damage caused to an interposing barrier shatters or breaks through it, the mass missile may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell does.

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