Sunday, January 2, 2011

Campaign Design - Spells: Call Radiance

Call Radiance (Conjuration: By Bell, Book, and Candle)
Conjuration (Creation, Light)

Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 20-foot radius burst
Duration: 1 round per caster level
Saving Throw: Reflex half
Spell Resistance: No (see below)

You open a momentary gate to the Positive Energy Plane, bringing forth a sphere of brilliant light at the desired point in range. The light is a blinding flare that lingers and flares for the spell’s entire duration. The burst created by this spell obstructs line of sight and cannot be seen through.

Those caught in the spell's area suffer 1d4 points of damage per caster level (maximum 5d4) and are dazzled for 10 rounds. Anyone who succeeds at a Reflex save only suffers half the damage and is immediately moved to the nearest edge of the light burst. A successful Fortitude save reduces the duration of the dazzle effect to 1 round.

If the spell is centered on a specific target, that target gets no Reflex save in the first round and must suffer the normal spell effects for that round. If the target fails the Fortitude saving throw, they are blinded for one hour while its eyes recover. In this case, spell resistance does apply, and if successful, the call radiance is negated without manifesting at all.

The blinding and dazzling effects do not function on beings without eyes.

Material Component: An opal or pearl worth 100 shillings and a two-inch square of pure white silk.

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