Sunday, January 2, 2011

Campaign Design - Spells: Card Control (Flip You for It)

Card Control (Flip You for It) (found in the Book of Roguish Luck)

Level: Gutter Mage 1
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One coin, deck of cards, or set of dice
Duration: 1 round
Saving Throw: None (object)
Spell Resistance: Yes (object)

A single coin flip, dice roll, or draw of a card comes up exactly as you desire, even if this seems impossible (such as drawing a fifth ace from a single deck, or flipping a coin onto its edge). The verbal component is a small plea, lucky phrase, or prayer to Lódur, and the somatic component involves a convoluted mystic pass over the cards, or a showy way to flip the coin. In either case, the motion might be mistaken for showmanship instead of spellcasting (the victims are entitled to spellcraft checks or sense Motive checks opposed by your Bluff check to determine whether they know they are being scammed).

While the spell doesn't fail even if the viewers figure out what is going on, the effect of getting the desired result isn't quite the same when viewers know you accomplished it by magic. This spell does not work on magic items (such as a deck of many things).

If used in conjunction with a gambling check, card control gives a +4 circumstance bonus on the attempt. The rules for cheating still apply and the spell is well known in most gambling halls.

Arcane focus: The coin, dice, or cards to affect.

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