Sunday, January 2, 2011

Campaign Design - Spells: Change Weapon

Change Weapon (from the Book of Eldritch Might III)
Transmutation

Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One weapon
Duration: One minute per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell alters one weapon, transforming it into another weapon of your choice with the same quality and magical abilities (if any). Change weapon can increase or decrease a weapon's size by up to three categories, so one could form a dagger into a heavy flail but not into a Huge greatsword. For the purpose of this spell, a "weapon" is anything designed specifically for fighting; a dagger or sword counts as a weapon, but a butter knife or chair leg does not. This spell cannot create siege engines or ranged weapon ammunition such as arrows or bolts.

This spell can transform a weapon's ammunition, such as an arrow or a sling stone, into another weapon, such as a melee weapon. The ammunition's magical abilities (if any) can be used only once before they are forever lost.

Home     Three Worlds     Spell List

No comments:

Post a Comment