Sunday, January 2, 2011

Campaign Design - Spells: Command Construct

Command Construct (from Spells & Spellcraft)

Level: Sorcerer/Wizard 9
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One construct
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This powerful spell allows the caster to take permanent control of any construct, including a golem. Doing so severs the construct's link with its old master completely. If the construct is linked to an external focus, that focus now only functions for its new master. Until the caster gains control of the external focus, the construct simply lies dormant wherever it was when the command construct spell was cast.

The construct gets a Will save to resist the effects of this spell, gaining a +4 bonus if it has a focus, and +8 to the save if it has an external focus (see Spells & Spellcraft, pages 121-122). If the save is failed, the caster becomes the construct's new master, and all previous orders are forgotten. The caster may give the construct new orders as a move-equivalent action.

Note that this spell is not effective against free-willed living constructs, such as Ironborn.

Arcane material component: A piece of whatever material from which the construct is made, and a gem worth at least 1,000 shillings. Both of these are consumed during the spell's casting.

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