Sunday, January 2, 2011

Campaign Design - Spells: Corrosive Sheath

Corrosive Sheath (from School of Evocation)
Evocation [Acid]

Level: Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One object
Duration: Instantaneous
Saving Throw: Reflex negates (see text)
Spell Resistance: Yes

When casting the spell, you designate a type of material you wish to target, such as bone, metal, or wood. The acid created by this spell is particularly devastating to this chosen material. Upon casting this spell, acid forms around the targeted object, enveloping it. The object suffers 1d6 points of acid damage per caster level. This damage is dealt directly to the object's hit points, ignoring any hardness provided to the object by the material chosen by the caster.

If the object is being held by a creature that makes a successful Reflex save, the spell is negated. Otherwise, the creature suffers 2d6 points of acid damage unless it drops the object immediately. If the object targeted is armor, the spell is likewise negates with a successful Reflex save. if unsuccessful, the armor bonus gains from the armor is reduced by 1d4 points (to a minimum armor bonus of 0) in addition to the normal effects of the spell.

The acid produced by this spell does not harm magical objects. A targeted magic object is nevertheless enveloped in acid. Any creature holding the object that fails its Reflex save suffers the acid damage even though the magical object does not.

Home     Three Worlds     Spell List

No comments:

Post a Comment