Sunday, January 2, 2011

Campaign Design - Spells: Corrupting Darkness

Corrupting Darkness (adapted from the Complete Guide to Drow)
Evocation [Darkness]

Level: Blood Druid 2
Components: V, DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Cone-shaped emanation
Duration: 10 minutes per caster level (D)
Saving Throw: Reflex negates (see text)
Spell Resistance: Yes

This spell creates arolling cone of shodwy illumination out to its maximum range. All creatures in the area gain concealment, and attacks against them suffer a 20% miss chance. Even creatures that can normally see in such conditions - such as with darkvision or low-light vision - have the miss chance in an area shrouded in magical darkness.

Normal light such as torches, candles, lanterns, and so forth are incapable of brightening the area, as are light spells of lower level. Higher-level light spells are not affected by corrupting darkness.

In addition to this darkness, all creatures within the area of effect (eve allies) must make a successful Reflex save to avoid sustaining 1d4 points of acid damage per caster level (maximum 10d4).

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