Sunday, January 2, 2011

Campaign Design - Spells: Darkness Nocturne

Darkness Nocturne (from the Player's Guide to Wizards, Bards, and Sorcerers)
Necromancy [Sonic]

Level: Bard 4
Components: V, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 15 foot radius emanation centered on a point in space
Duration: 1 round per caster level or until you stop playing
Saving Throw: Fortitude partial
Spell Resistance: Yes

Darkness nocturne fills an area with negative energy, making it hostile to living creatures and beneficial to undead. You must actively play for the entire time the spell is active for it to have any effect.

You must make a DC 20 Perform check each round. For each point over the DC scored in that round, living creatures suffer 1 point of damage (to a maximum of 10 points). Undead creatures or other creatures fueled by negative energy are healed by the same amount.

Spells that channel positive energy, such as cure spells, require a successful Concentration check with a DC equal to your Perform check result or they fail.

Focus: Your music instrument.

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