Sunday, January 2, 2011

Campaign Design - Spells: Phantom Foil

Phantom Foil (found in the Book of Eldritch Might II)
Illusion (Phantasm)

Components: S
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: One programmed illusion per caster level
Duration: 10 minutes per caster level
Saving Throw: Will negates
Spell Resistance: Yes

This spell prepares and stores within you one special programmed phantasm per caster level that are geared to protect you when you find yourself caught unprepared. When a foe attempts to make a sneak attack against you, or when anyone makes an attack against you while you are flat-footed (including a spell cast with you as the target), a phantasm appears to distract the foe.

The phantasm is a disturbing image designed to momentarily confuse, surprise, or otherwise distract the attacker. It could be an image of a wounded friend, a terrible monster, a blast of fire, or anything else - the specifics are determined by the attacker's subconscious, not the caster. it appears immediately in front of the attacker. As the phantasm interacts with the attacker directly, the attacker makes an immediate Will saving throw. If successful, the attack proceeds normally. If not successful, the attack is prevented.

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