Sunday, January 2, 2011

Campaign Design - Spells: Dirge of Woe

Dirge of Woe (adapted from Relics & Rituals)
Enchantment (Compulsion) [Mind-Affecting, Sonic]

Level: Bard 3
Components: V
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: All creatures within a 30-foot-radius centered on the caster
Duration: Concentration, up to 1 minute per caster level
Saving Throw: Will negates
Spell Resistance: Yes

All creatures within 30 feet of you that fail their saving throws will lapse into a deep depression. Despairing creatures will stop what they are doing and are 50% likely to drop whatever they are holding. All affected creatures will take no action other than to lament their misfortune for as long as you are playing.

The spell is immediately broken if any of the victim's are attacked. Additionally, any action to which a depressed creature would normally react violently allows it another Will save to break the spell. For example, someone trying to steal the treasure guarded by a despairing sentinel would grant the sentinel an additional save against the effect of dirge of woe.

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