Sunday, January 2, 2011

Campaign Design - Spells: Disintegration Field

Disintegration Field (from the Book of Eldritch Might II)
Transmutation

Level: Sorcerer/Wizard 8
Components: V, S
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One 10-foot cube per 5 caster levels
Duration: 1 round per caster level
Saving Throw: Fortitude partial
Spell Resistance: Yes

This spell creates an area that destroys matter. Creatures and objects within the area are disintegrated unless they make successful Fortitude saves. Unattended nonmagical objects get no saving throw; attended objects are treated as part of the creature holding or wearing them. Those that make their saves are only partially affected, suffering 5d6 points of damage instead of disintegrating. Even an object passing quickly through the field, like a fired arrow, is disintegrated.

Like the spell disintegration, this spell even affects magical matter or energy of a magical nature, such as Þunor's forceful hand or a wall of force, but not a globe of invulnerability or an antimagic field.

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