Sunday, January 2, 2011

Campaign Design - Spells: Distilled Joy

Distilled Joy (from the Book of Exalted Deeds)
Transmutation

Components: V, S, F
Casting Time: 1 day
Range: Touch
Target, Effect, or Area: One living creature
Duration: Permanent
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

You draw forth the material essence of joy from a creature experiencing great bliss. This physical manifestation of joy, called ambrosia, can be used in the creation of good magic items, as a special spell component, or as a druglike substance with no addictive qualities.

The caster draws ambrosia from the target and contains it within a tiny receptacle such as a vial. Ambrosia can only be drawn from a blissful creature; how the creature achieves this state of bliss can vary from one individual to the next. For example, distilled joy can be cast on a deliriously lovestruck character, a dryad dreaming near her tree, an artist creating his life's masterpiece, or a character experiencing a moment of rapture or undiluted sexual pleasure.

Good spellcasters can use ambrosia in magic item creation. Each dose provides the equivalent of 2 experience points needed to create the item.

A dose of ambrosia can also be used as an optional spell component. As an optional component, ambrosia automatically increases the effective caster level of a single good spell by +2. This increase does not stack with previous applications of distilled joy or any other bonuses to effective caster level.

A living creature that drinks a dose of ambrosia experiences a soothing sensation that wipes away minor aches and pains, takes the edge off grief and sadness, and cures 1 point of damage. These positive sensations and emotions persist for 1d4+1 hours.

Focus: A vial or similar container in which to contain the ambrosia.

Home     Three Worlds     Spell List

No comments:

Post a Comment