Sunday, January 2, 2011

Campaign Design - Spells: Dragon's Breath

Dragon's Breath (from Relics & Rituals)
Evocation [Acid, Cold, Electricity, Fire]

Level: Sorcerer/Wizard 3
Components: V, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Cone or Ray
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Dragon's breath allows the caster to spew forth a breath attack similar in nature to that of a dragon's breath weapon. There are five different forms of the spell, though the wizard need prepare the spell only once and choose the variety of breath attack at the time of casting. Each form requires different material components to successfully cast, while none o the versions require somatic components of any sort.

A character under the effect of a dragon's breath spell may breath a cone of fire, cold, or corrosive gas, or a stream of acid of lightning. The attack inflicts 1d6 points of damage per caster level (maximum 10d6) to all creatures within the attack's area of effect. The caster need not expel the entire attack at once. For example, a 10th level caster could breathe two 5d6 cones of fire, or one 10d6 cone, or five 2d6 cones. If a round passes with no attack, the remainder of the spell's effect is lost.

Material component: A small amount of dragon's blood corresponding to the breath type being used. The blood is mixed with another component appropriate to the breath type: Oil for fire, acid for acid, a frozen liquid for cold, liquid chlorine for corrosive gas and melted copper for electricity. The mixture is drunk on casting, causing the caster to lose one hit point (no save) for every die of damage inflicted by the spell.

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