Sunday, January 2, 2011

Campaign Design - Spells: False Lore

False Lore (from School of Illusion)
Illusion (Glamer, Deception)

Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target, Effect, or Area: One creature or object touched
Duration: Permanent (D)
Saving Throw: See text
Spell Resistance: No

With this spell, the caster can provide a false history for a person, place, or object. The false history is then revealed when spells or other abilities intended to determine the history of the target are used. If another spellcaster or creature attempts to use legend lore, contact other plane, or similar magical spells or devices on the affected object, the false history created by the caster of this spell is revealed instead of the target's actual history. The false lore for a target is permanent until the caster touches the target once more and wills the spell to end.

The false history created by this spell may not necessarily be trusted by those who learn of it. The caster of the spell must give the false history as much detail as possible when creating it. While those casting legend lore or similar spells on a target affected by false lore may not have any reason to doubt the efficacy of their magic, they may notice discrepancies between the details of the false lore and other true sources of information. A character with 1 or more ranks in an appropriate Knowledge skill (i.e. history, local history, nobility and royalty, and so on) can make a skill check (DC equal to the spell's save DC + the caster's caster level) to check the history against known facts. Success exposes the false lore as a fraud.

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