Sunday, January 2, 2011

Campaign Design - Spells: Flash Freeze

Flash Freeze (adapted from School of Evocation)
Evocation (Cold)

Level: Sorcerer/Wizard 7
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: One contiguous 10-foot cube per caster level (S)
Duration: 1 minute per caster level (see text)
Saving Throw: Reflex half (see text)
Spell Resistance: Yes (see text)

Flash freeze subjects one 10-foot cube per caster level to a wave of extreme cold that has two effects.
  • Damage Creatures: Creatures caught in the area suffer 6d6 points of cold damage. A successful reflex save halves this damage. This effect occurs instantaneously. Water-based creatures suffer double damage from this effect.

  • Freeze Water: Any water within the area is frozen solid to a depth of up to 1 foot. The ice lasts for the spell's duration. Creatures swimming on the surface of the water when it freezes become trapped in the ice. Breaking free of the ice is a full-round action that requires a DC 25 Strength check for success.
Focus: A thin sheet of crystal about 1 inch square and a small crystal sphere.

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