Sunday, January 2, 2011

Campaign Design - Spells: Flickering Fate

Flickering Fate (found in the Book of Roguish Luck)
Divination

Components: V, S
Casting Time: 1 standard action
Range: Personal or close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: You or one creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: No

You or one creature you choose see the flickering shadows of the future during combat, or you see a few seconds into the future in a noncombat situation. When the spell is cast, all creatures within range must declare their actions for the next round before the subject of the spell has to decide on his own course of action. All creatures in range are entitled to a Will saving throw; those who succeed need not follow the course of action they declared. Those who fail the save must take their action exactly as described.

The subject of this spell gains a +4 bonus to attack rolls, Armor Class, and saving throws against any creature that failed its saving throw against flickering fate.

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