Sunday, January 2, 2011

Campaign Design - Spells: Fortune's Armor

Fortune's Armor (found in the Book of Roguish Luck)
Conjuration (Creation)

Components: V, S, DF, Luck
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One creature touched caster level
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You create a zone of good luck around the target creatures; they always know where to step to avoid a trap, when to duck to miss an attack, and how to parry the swiftest blows. As a result, the creatures gain a +5 luck bonus to Armor Class and all saving throws for the duration of this spell. The Armor Class bonus applies even when the targets are flat-footed or subject to touch attacks.

Unlike mundane armor, fortune's armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since fortune's armor is a property of good luck and timing, incorporeal creatures cannot bypass it the way they do normal armor.

Luck component: 1 luck point per creature touched.

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