Sunday, January 2, 2011

Campaign Design - Spells: Glue

Glue (from Relics & Rituals)
Conjuration (Creation)

Level: Sorcerer/Wizard 1
Components: S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One 10 foot by 10 foot square
Duration: 10 minutes per caster level
Saving Throw: See text
Spell Resistance: No

This spell covers a surface with a layer of viscous, sticky fluid that restricts movement and adheres to most objects, preventing them from moving or being separated. Any creature that enters the area of effect must make a successful Reflex save or become temporarily stuck in place.

A creature that becomes stuck suffers a -2 penalty to attack rolls and loses their Dexterity modifier to Armor Class until they free themselves. To become unstuck requires a successful DC 15 Strength or Escape Artist check. The fluid is extremely adhesive, and any brittle objects or fragile materials being forcefully removed from it may be damaged or broken during their removal.

The fluid is flammable, and if lit it inflicts damage similar to that of alchemist's fire. The fire burns for 1d3 rounds and deals 1d6 points of damage each round to any creature that is within the area or attempts to pass through it.

The spell's adhesive properties may be neutralized with the application of alcohol.

Material component: A piece of pinesap.

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