Sunday, January 2, 2011

Campaign Design - Spells: Greater Quick Escape (Open Every Window)

Greater Quick Escape (Open Every Window) (found in the Book of Roguish Luck)
Conjuration (Teleportation)

Components: V, S
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: One window or door
Duration: 1 round
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)

You instantly transform the window or door you are walking through into a dimensional portal that transfers you from your current location to any other door or window within range. You always arrive at exactly the door or window desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn.

You can bring along any object that you can drag or carry, up to your maximum load. The portal can also transport one additional willing Medium or smaller creature per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so on.

All creatures to be transported must pass through the portal in a single round, and you must pass through last. All creatures must pass through the doorway or window without squeezing. Damaging the door or window frame instantly ends the spell.

If there is no door or window within range, the spell simply fails. If a greater quick escape spell is dispelled in the middle of its duration, any creature crossing through the portal at that moment must make a Fortitude save (DC 14 + the dispelling caster's spellcasting ability modifier) or suffer 6d6 points of damage and be ejected randomly into either the starting or receiving portal.

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