Halt (adapted from
School of Evocation)
Evocation (Force)
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: 10 feet
Target, Effect, or Area: One creature that attempts to move into an adjacent square
Duration: 1 minute per caster level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
Halt sets up a charge of force about your person that is activated when a foe attempts to move into a square that is adjacent to you. When a foe activates halt, that foe must succeed at a Fortitude save or be unable to complete its movement. The foe's movement ends in the square that it moved through just before it attempted to move into the adjacent square.
Halt cannot be activated more than once per round.
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