Sunday, January 2, 2011

Campaign Design - Spells: Harassing Weapon

Harassing Weapon (from the Book of Eldritch Might II)
Evocation [Force]

Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: A magical weapon of force
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

A melee weapon of pure force springs into existence and attacks a designated opponent when he provokes an attack of opportunity, dealing 1d8 points of damage per hit with a critical threat range of 19-20 x2. The weapon is visible and takes the shape of any normal-sized simple or martial weapon you desire. It uses your base attack bonus as its attack bonus. It strikes as a spell, not as a weapon, and it can strike incorporeal creatures.

The weapon follows the foe you choose as long as he remains within range. Occupying the same area as the foe, it makes attacks of opportunity whenever that particular foe provokes them, but otherwise it takes no actions. Your feats and combat actions do not affect the weapon. If the weapon goes beyond the spell's range, the spell ends.

Once you've designated a foe, you cannot choose a new opponent to harass with this spell. The harassing weapon cannot be attacked or damaged.

If an attacked creature has Spell Resistance, check for resistance the first time the harassing weapon strikes it. Otherwise, the weapon retains its normal full effect for the duration.

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