Sunday, January 2, 2011

Campaign Design - Spells: Imbue Guardian

Imbue Guardian (from the Book of Eldritch Might)
Transmutation

Level: Sorcerer/Wizard 8
Components: V, S
Casting Time: 1 hour
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One creature
Duration: Instantaneous (see below)
Saving Throw: None
Spell Resistance: No

You cast this spell on a willing creature that has remained in a single location (an area no bigger than a 100-foot radius) for at least 24 hours. From this point on, while remaining in this area, the creature gains the following benefits: +4 competence bonus to Spot and Listen checks, +8 bonus to Sense Motive checks, the ability of true seeing, and 360-degree vision. The guardian does not need to eat or sleep, and does not age. Lastly, no effect can move an unwilling guardian out of the area - the character cannot be unwillingly teleported away, charmed, or compelled to leave, nor physically pushed or carried out of the keyed location.

All these benefits are lost forever if the guardian freely decides to leave.

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