Sunday, January 2, 2011

Campaign Design - Spells: Impersonate

Impersonate (from School of Illusion)
Illusion (Disguise)

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 hour per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

By touching a target (living or dead), you assume all aspects of its form, including mannerisms, speech, and body language. You effectively become the target's double, behaving in every way like the original. In addition, the tactile and audible properties of your equipment are altered to appear like those worn or owned by the target. You can pass for him in public settings, intimate gatherings, and even in private meetings. However, you gain no additional knowledge, skills, feats, known spells, or languages beyond the scope of what you already know of the person.

The creature touched need not be the same race as you, but cannot be more than 2 feet taller or shorter than you. A 6-foot tall human wizard, for instance, could assume the form of a bugbear, harpy, krenshar, mind-flayer, minotaur, salamander, word, or even a Medium-sized demon.

If anyone suspects that you are not who you claim to be, you gain a +30 bonus to any opposed Disguise check to maintain your façade, but others are not allowed a check merely for interacting with you.

Material component: A piece of chalk or charcoal, crushed in the hand touched to the target.

Home     Three Worlds     Spell List

No comments:

Post a Comment