Sunday, January 2, 2011

Campaign Design - Spells: Imprint

Imprint (found in Spells & Spellcraft)
Enchantment [Mind-Affecting]

Level: Bard 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: Object touched (see text)
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

When this spell is first cast, the caster touches any printed page or other surface. All the words or images on that surface are then stored in her mind. Later, she may transfer the words or images to any blank surface by merely touching it. This transfer must take place within 1 hour per caster level or the information is wiped from her mind. The transfer is verbatim, and no words or portions of the image can be lost.

The caster can imprint a number of pages equal to her caster level. She cannot recall any of the contents of the page from memory to write them down during this time.

Note that some items (such as strange runes carved on a dungeon wall) do not come on pages. In this case, the spell will affect roughly a 1 foot by 1 foot area for each page allowed by the spell.

Magic tomes touched in this manner are allowed a saving throw to avoid being imprinted (see Damaging Magic Items in the Dungeon Master's Guide, page 214). The caster level of a spellbook is considered the lowest possible level to cast the highest level spell in the book.

Arcane material component: A bit of ink rubbed on the caster's palm.

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