Sunday, January 2, 2011

Campaign Design - Spells: Ishi's Collar

Ishi's Collar (from the Unholy Warrior's Handbook; originally Arnox' Collar)
Enchantment (Compulsion)[Evil, Mind-Affecting]

Level: Cleric/Favored Soul 3, Unholy Warrior 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Ray
Duration: One hour per caster level
Saving Throw: Will partial
Spell Resistance: Yes

With a gesture, you send a translucent lasso of scintillating energy toward a target humanoid. On a successful ranged touch attack, the target takes 1d6 points of damage to her Intelligence and Wisdom scores but also gains an enhancement bonus of 1d4 points to her Strength and Constitution. Both effects last for the duration of the spell or until the spell's range is exceeded. Once the damage and enhancement changes are resolved, the target of the spell must attempt a Will save where failure results in an effect identical to a charm person spell. The only difference in the charm effect is that if the target wanders beyond the maximum range of then spell from the caster, the compulsion and ability modifications end.

Focus: A gem studded collar with inward-pointing barbs valued at 200 shillings.

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