Sunday, January 2, 2011

Campaign Design - Spells: Mass Curse

Mass Curse (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
Transmutation

Level: Curse 7
Components: V, S, XP
Casting Time: 1 standard action
Range: Sight
Target, Effect, or Area: One permanent settlement of humanoids
Duration: Permanent
Saving Throw: Will negates (special)
Spell Resistance: Yes

You place a powerful curse upon a single permanent settlement. This spell actually targets the community's champion, and only he or she may attempt a save against the effect. The champion is usually (but not always) the community's political or spiritual leader, at the DM's discretion. You choose one of the following four effects, depending on the version selected:
  • All Craft, Knowledge, and profession checks made within the settlement's border automatically fail.

  • The settlement and all inside are hidden from sight and divination as if affected by the screen spell. Those who leave the settlement and attempt to return are also subject to this effect.

  • All within the settlement suffer from a continuous modify memory effect which causes them to forget that anything exists outside the settlement's borders.

  • -8 enhancement penalty on all attack rolls, saving throws, ability checks, and skill checks by all within the settlement's borders.
You may also invent your own mass curse, but it should be no more powerful than those listed above, and the DM has final say on the curse's effects.

The mass curse cannot be dispelled, but it can be removed with a limited wish, miracle, or wish spell.

XP cost: 1 experience point per settlement inhabitant.

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