Sunday, January 2, 2011

Campaign Design - Spells: Meld Object

Meld Object (adapted from Relics & Rituals)
Transmutation

Level: Sorcerer/Wizard 5
Components: V, S, M, F
Casting Time: 1 hour
Range: Touch
Target, Effect, or Area: One creature and one object of up to 1 pound in weight and ½ cubic feet in volume
Duration: Permanent (D)
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

When this spell is cast, a small object of up to one pound in weight is caused to sink within the flesh of a host creature to be hidden from sight. The object sinks into the body of the host and develops a magical aura that protects both the object and the host from possible harmful effects that would result otherwise. The long casting time allows the melded item to retain the ability to perform any magical functions. In this way, a magic ring, amulet, or other small item can be secured within a host while still being used. Melded objects no longer count toward the limits on magic items a character can wear, however only one object may be melded with a living host at any one time.

Items secured with a host are detectable as a faint magical aura and by a warping of the flesh at the location where the item merged into the body. The spell maintains the melding without disturbing the host's biological functions, making the spell's duration the life span of the recipient. The melded object can be removed forcibly from its host by the use of break enchantment, limited wish, miracle, or wish, which will cause the host 2d6 points of damage as the object ejects from his flesh. The mage who cast the spell originally at also dispel the effect to harmlessly cause the melded object to rise out of the subject's body.

Material components: Seven drops of the host's blood, a bit of gauze, and 100 shillings worth of various ritual items that are consumed in the casting.

Focus: The object to be melded.

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