Sunday, January 2, 2011

Campaign Design - Spells: Night Horrors

Night Horrors (from School of Illusion)
Illusion (Phantasm, Terror) [Fear, Mind-Affecting]

Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: 1 hour
Range: 5 miles per caster level)
Target, Effect, or Area: One living creature
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes

You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The phantasmal vision created by the spell is so terrifying that the target must succeed at a Will save or die. If the target succeeds, he is nevertheless denied a restful sleep and suffers 2d8 points of damage. The attempt on his life leaves the target tired and unable to regain arcane spells for the next 24 hours.

Knowledge
Will Save Modifier
None1
+10
Secondhand (you have heard of the subject)
+5
Firsthand (you have met the subject)
+0
Familiar (you know the subject well)
-5
Connection
Will Save Modifier
Likeness or picture
-2
Possession or garment
-4
Body part, lock of hair, bit of nail, etc.
-10
1 You must have some sort of connection to a creature you have no knowledge of.
The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.

If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends.

If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.

You are defenseless, both physically and mentally, while in the trance. You always fail any saving throw, for example.

Creatures who don’t sleep (such as elves, but not half-elves) or dream are immune to this spell.

If dispel evil is used to break this spell, the spell rebounds on the caster who suffers 1 point of Wisdom drain.

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