Sunday, January 2, 2011

Campaign Design - Spells: Phase Arrow

Phase Arrow (from Nyambe: African Adventures)

Level: Hunting 4, Ranger 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One non-magic arrow per caster level (maximum 10)
Duration: 10 minutes per caster level
Saving Throw: None
Spell Resistance: No

This spell transforms up to ten normal arrows into phase arrows that travel through the Shadow Realm. A phase arrow is a +1 arrow that ignores all modifiers for armor, shields, natural armor, and cover. The arrow can even pass through walls, but unseen targets gain the usual benefits of concealment. The arrow returns to being a material object when it strikes the target.

The arrows revert to being non-magical at the end of the spell's duration, if exposed to an antimagic field, or if dispelled.

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