Sunday, January 2, 2011

Campaign Design - Spells: Prelude to Day

Prelude to Day (from the Player's Guide to Wizards, Bards, and Sorcerers)
Conjuration [Sonic]

Level: Bard 4
Components: V, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: 15-foot-radius emanation centered on a point in space
Duration: 1 round per caster level
Saving Throw: Will negates (see text)
Spell Resistance: Yes

Prelude to day fills an area with positive energy, making it hostile to undead and beneficial to living creatures. You must actively play for the entire time that the spell is active for it to have any effect.

You must make a DC 20 Perform check each round. For every point over the DC scored in that round, undead creatures within the are of the prelude suffer 1 point of damage (maximum 10 points). Living creatures (or other creatures fueled by positive energy) are healed by a like amount. Additionally, spells that channel negative energy (such as inflict spells) require a successful Concentration check with a DC equal to your Perform check result to be cast.

Focus: Your instrument.

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