Sunday, January 2, 2011

Campaign Design - Spells: Prorogate Death

Prorogate Death (found in the Book of Eldritch Might II)
Necromancy

Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One living creature
Duration: 10 minutes per caster level
Saving Throw: None
Spell Resistance: No

With this spell active, the subject does not fall unconscious when reaching a negative hit point total equal to his Constitution modifier or lower, and does not die upon reaching a negative hit point total equal to his Constitution hit points. Instead, during this time, he can continue to take actions as normal (although when he would normally be dying, he continues to lose 1 hit point per round and has no chance to stabilize without a successful Heal check). When he reaches a negative hit point total equal to his Constitution score, the subject may take only partial actions and can live only another round for every two of the caster's levels. After reaching a negative hit point total equal to his Constitution score, even as the spell keeps him alive, a Heal check cannot save him - only magical healing can.

Material component: A bit of wax and a bit of thread.

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