Sunday, January 2, 2011

Campaign Design - Spells: Radiate

Radiate (adapted from the Complete Guide to Drow)
Evocation [Radiation]

Level: Blood Druid 7
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: 20-foot-radius-spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell creates a ball of radioactive Black Flame energy that can be hurled at opponents, dealing 1d10 points of radiation damage per caster level (maximum 20d10) to all creatures in a 20-foot-radius area. Unattended objects also take this damage and get no save against this effect.

The ball of radioactive energy appears in the palm of your hand and you throw it, determining the range and height at the time of the throw. The blue-green ball then races out to the desired target location and explodes in a brilliant green-purple explosion, causing damage to everything within the area. if the ball collides with a physical barrier before it reaches its destination, the ball explodes prematurely, causing damage to the object struck and everything else within its 20-foot-radius explosion. Outsiders caught in the explosion take double damage from the blast.

Material component: A small shard of adamantine that is destroyed during casting.

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