Sunday, January 2, 2011

Campaign Design - Spells: Rapid Journey

Rapid Journey (from Relics & Rituals)
Conjuration (Teleportation)

Level: Sorcerer/Wizard 8, Travel 8
Components: V
Casting Time: 1 standard action
Range: Personal and Touch
Target, Effect, or Area: You and touched objects or other touched willing creatures weighing up to 50 pounds per caster level per transport
Duration: 1 round per caster level
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)

This spell is a variant of teleport, and it functions exactly the same way, except for two alterations. First, like greater teleport, there is no chance to arrive off target. If consulting the Teleport table on page 293 of the Player's Handbook indicates that you would arrive off target, rapid journey simply does not function (although the spell is considered to have been cast for the purposes of spell preparation).

Second, as long as you remain at your destination for less time than the duration of the spell, you may transport back to your point of origin instantly and safely. You may then choose to return again to your destination before the spell expires, and you may choose to carry more with you, provided the limits noted under the heading "Target" (above) are maintained.

In every other respect, rapid journey functions exactly like the spell teleport.

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