Sunday, January 2, 2011

Campaign Design - Spells: Recall Champion

Recall Champion (from Relics & Rituals)
Conjuration (Calling)

Level: Cleric/Favored Soul 8, War 8
Components: V, S, F
Casting Time: 10 minutes
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One spirit
Duration: 2 hours per caster level (see text)
Saving Throw: None
Spell Resistance: No

This spell may only be cast at a site hallowed to the caster's divine patron (or unhallowed to the caster's demonic patron). when this spell is cast, the spirit of a powerful mortal servant of the caster's divine or demonic patron appears nearby. The champion looks as she did in the prime of her life, and she retains all of the abilities and items that she used regularly.

The exact champion who is summoned depends upon the reliquary used as the focus of the spell (see below). The champion was a heroic mortal of (12 + 2d4) character levels of a race, class(es), and alignment appropriate to the caster's divine or demonic patron. The DM determines the champion's actual abilities and motivations. Players who foresee using this spell are best served preparing a champion's statistics with the DM before game play.

The champion is not under the control of the caster. On the contrary, she will often seek to take command of the situation, issuing orders to the caster and his allies. In addition to her other abilities, the champion may use command and suggestion as supernatural powers at will on any worshipper of the caster's divine or demonic patron. if the champion feels that she has been summoned frivolously, she will demand that the caster atone by issuing the caster a quest.

The spell creates a temporary physical form, an avatar of the champion that may be "slain". The 'death" of the mortal shell does not harm the spirit of the champion, but it does end the spell. The champion may dismiss the physical form at any time, at which point the spirit is free to leave the physical plane. Finally, the divine energy that summoned the champion will fade after a maximum of two hours per caster level, at which time the champion will return to the afterlife. All items that appeared with the champion also disappear when the spell ends.

Focus: A small reliquary containing a tiny scrap of armor, clothing, ashes, or other such material from a champion who served the cleric or favored soul's divine patron. Such reliquaries usually cost from 300 shillings to 1,000 shillings (if they can be purchased at all), and they are often the object of holy quests. The relic is drained of all power and becomes useless for 1d4 weeks after being used as the focus for this spell. This period of uselessness is extended to 2d8 weeks if the champion's physical form is slain.

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