Sunday, January 2, 2011

Campaign Design - Spells: Robe of Reflection

Robe of Reflection (found in the Book of Eldritch Might II)
Conjuration (Summoning)

Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One creature
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

You create a robelike aura of energy around a single subject, then specify one energy type - acid, cold, electricity, fire, or sonic. The wearer ignores any damage suffered from the energy type, from any source, whether a targeted or area effect. The wearer can, in fact, choose to redirect the damage to any target within 100 feet. This, if you wear a robe of reflection (fire) and walk through a wall of fire, you suffer no damage and can inflict the wall's damage on anyone within 100 feet of you. The damage reflected can equal no more than 3 hit points per caster level. You do not have to reflect the damage if you choose not to.

Material component: Five threads woven around a small mirror worth at least 20 shillings.

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