Sunday, January 2, 2011

Campaign Design - Spells: Rupture

Rupture (from Vigil Watch: Warrens of the Ratmen)
Necromancy

Level: Cleric/Favored Soul 4, Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature of size Large or smaller
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

You select a single target of size Large or smaller and utter the words "suffer more" while snapping a small bone. The target must have bones. This spell is ineffective against constructs, incorporeal creatures, ethereal creatures, most vermin, and amorphous creatures such as the gelatinous cube. If the target fails a Fortitude saving throw, one of her bones snaps, often piercing the skin.

The target sustains 2d4 nonlethal damage, 3d4 lethal damage, and suffers a broken bone of your choosing. You can choose to break a bone in either arm, a bone in either leg, a bone in the target's torso, or to cause a skull fracture.

A victim drops anything held with a broken arm. Any actions that use that arm, such as climbing or swimming, suffer a -4 penalty. A broken arm cannot hold a shield, and the victim cannot use a weapon with that arm.

A victim with a broken leg immediately falls prone. A broken leg reduces the victim's movement rate by haf, and the victim cannot run or charge. The injury also applies a -4 penalty to any skills that use the legs, such as Tumble or Jump.

A broken torso bone reduces the victim's movement rate by one-quarter, and imposes a -2 penalty on all Strength, Dexterity, and Constitution-based skill checks.

Victims of a fractured skull are stunned and incapable of any actions except to defend themselves. Foes receive a +2 bonus on attack rolls against stunned victims. The victim gets an additional fortitude save at the beginning of each subsequent round to recover from the stunned condition. A fractured skull imposes a -2 penalty on all attack rolls, skill checks, and saving throws (including the Fortitude saving throw to recover from being stunned).

Due to the pain of the bone break, spell casters suffering from any form of fracture must make a Concentration check to successful cast a spell with a DC of 15 + the level of the spell being cast.

Fracture can be used against undead. They do not suffer the nonlethal damage, nor do they incur penalties to any skills. When fracture targets a skeleton, the affected bone breaks cleanly in half. A skeleton with a broken leg cannot walk.

Material component: A small piece of bone that is snapped at the moment of casting.

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