Sunday, January 2, 2011

Campaign Design - Spells: Shadow Wall

Shadow Wall (adapted from the Complete Guide to Drow)
Necromancy [Shadow]

Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Wall up to 10 feet per caster level long and 5 feet per caster level high (S)
Duration: 1 round per caster level
Saving Throw: Fortitude half
Spell Resistance: Yes

A curtain of inky black shadow appears, giving creatures behind the wall 9/10 concealment. The wall is one foot thick and very resilient. The side of the shadow wall that is facing the caster is translucent enough for the caster and anyone else on that side to see though without being hampered by the darkness. A shadow wall cannot form in an area occupied by physical objects or creatures. The wall deals 2d6 points of negative energy damage +1 point per caster level (maximum +20) to any creature passing through it. Undead, both corporeal and incorporeal, are healed instead of damaged by the wall. A Fortitude save will reduce this damage to one-half.

If any five-foot portion of the shadow wall takes 20 points of damage from light spells or effects in one round, the wall fades from existence. A light or continual light spell deals 1d4 points of damage per caster level against the wall, burning holes through it.

Material component: A small lantern icon that has been painted black.

Home     Three Worlds     Spell List

No comments:

Post a Comment