Sunday, January 2, 2011

Campaign Design - Spells: Somnolent Pattern

Somnolent Pattern (from School of Illusion)
Illusion (Fascination, Pattern) [Mind-Affecting]

Level: Bard 6, Sorcerer/Wizard 6
Components: (V), S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Colorful lights in a 25 foot radius spread
Duration: Concentration + 4 rounds
Saving Throw: Will negates
Spell Resistance: Yes

As hypnotic pattern except that a somnolent pattern renders its targets unconscious. The bright, shifting patterns of light created by a somnolent pattern cause creatures to fall into a deep sleep, similar to the effects of a sleep spell, except that nothing can awaken the affected creatures until the spell ends. Hitting or wounding an affected creature will not awaken it. Roll (2d6 + 1 per caster level) to determine the total number of Hit Dice affected (maximum +20). The creatures within the area of effect that have the fewest Hit Dice are affected by the spell first. Creatures possessing equal Hit Dice are affected in their order of proximity to the spell's caster, beginning with the creature closest to the caster. Sightless creatures are not affected by this spell, nor are creatures that do not sleep.

Verbal component: Only required for bards, who must sing, play music, or speak a rhyme as part of the verbal component.

Material component: A pinch of sand and a lit stick of incense.

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