Sunday, January 2, 2011

Campaign Design - Spells: Speareyes

Speareyes (from the Player's Guide to Clerics and Druids)

Level: Cleric/Favored Soul 2, Ranger 2
Components: V, S, F
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: 120 foot radius
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: No

The cleric or ranger plants the focus into the ground and then casts this spell. The eye-shaped markings on the feathers become eyes, which begin to watch. The caster may then sleep and will be wakened should the speareyes detect the approach of an intruder.

The eyes on the spear watch with low-light vision that extends up to 120 feet from the spear itself. The caster may also, at any point, shift her perception so that she is seeing out of the eyes of the focus. This only works while she is within 10 feet of the spear. Should anything enter the watched area of the speareyes, the caster will immediately awaken if she is asleep and have her perspective shift to that of the focus - the caster can break this connection at will and return vision to her own eyes. The spear is considered to have Search and Spot checks equal to those of the caster plus her caster level.

Focus: A staff or spear with peacock feathers bound to one end.

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