Sunday, January 2, 2011

Campaign Design - Spells: Tempt

Tempt (from the Unholy Warrior's Handbook)
Enchantment (Evil, Mind-Affecting)

Level: Blackguard 2, Unholy Warrior 2
Components: V
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Ray
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes

When you cast this spell, you make a ranged touch attack roll, channeling the lure of sin into your target opponent. On a successful hit and a failed save, the caster may name a sin, which plants a suggestion to commit an evil act. The caster may choose any one of the following sins with the listed results.
  • Envy: The target is affected as if under the influence of a random action spell.
  • Gluttony: The target spends 1 round eating anything nearby as a full-round action which provokes an attack of opportunity.
  • Greed: The target attempts to steal the most valuable object close to him.
  • Lust: The target moves towards a specified desire as implanted by the caster. Desire cannot be explicitly harmful or the spell fails.
  • Pride: The target is dazed by his own sense of self and purpose.
  • Sloth: The target is slowed (as the spell) for 1 round.
  • Wrath: The victim attacks the nearest foe to the best of his ability for 1 round.
Victims of this spell have their names added to the dark ledger in the Hells. While there is no practical game effect, this makes for a tasty bit of role-playing. Furthermore, holy warriors and clerics of good deities must make Concentration checks against a DC of 10 + the spell level to cast any spell for the next 24 hours as feelings of guilt overcome them. Atonement or similar magic lifts this penalty.

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