Sunday, January 2, 2011

Campaign Design - Spells: Þunor's Crushing Hand

Þunor's Crushing Hand (from the Player's Handbook; originally Bigby's Crushing Hand)
Evocation [Force]

Level: Sorcerer/Wizard 9, Strength 9
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 10-foot hand
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

Þunor's crushing hand creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. The crushing hand can interpose itself, push, or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.

The crushing hand can grapple an opponent like grasping hand does. Its grapple bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the hand’s Strength score (35), +4 for being Large. The hand deals 2d6 + 12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.

The crushing hand can also bull rush an opponent as forceful hand does, but at a +18 bonus on the Strength check (+12 for Strength 35, +4 for being Large, and a +2 bonus for charging, which it always gets).

A crushing hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you’re undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don’t cause damage do not affect it.

The grasping hand never provokes attacks of opportunity from opponents. It cannot push through a wall of force or enter an antimagic field, but it suffers the full effect of a prismatic wall or prismatic sphere. The grasping hand makes saving throws as its caster. Disintegrate or a successful dispel magic destroys it.

Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature’s attacks. Directing the spell to a new target is a move action.

Arcane Material Component: The shell of an egg.

Arcane Focus: A glove of snakeskin.

Home     Three Worlds     Spell List

No comments:

Post a Comment