Sunday, January 2, 2011

Campaign Design - Spells: True Love

True Love (from Nyambe: African Adventures)
Enchantment (Charm)[Mind-Affecting]

Level: Bard 6, Love 9
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: Any two targets within range
Duration: Permanent
Saving Throw: Will negates (see text)
Spell Resistance: Yes

This extremely powerful love charm causes two persons to become hopelessly obsessed with one another. Under the influence of true love, two humanoids of Medium size or smaller regard each other as perfectly romantically matched. This spell functions regardless of the gender or race of the humanoids involved. If either subject is threatened or attacked by the other when targeted by the spell, both targets make normal Will saves against the spell. If the targets are not in direct conflict, the saving throws are made with a -5 penalty. For this spell to function properly, both victims must fail their saving throws. If either victim succeeds on their saving throw, the spell has no effect.

Since both subjects are charmed, neither will do anything that would harm or take advantage of the other. If the subjects are separated from each other and unable to physically touch for more than 24 hours while under the influence of this spell, their intense longing for each other will cause both to become lovesick.

A lovesick creature moves at half normal speed and suffers a -4 penalty to both Strength and Dexterity. They heal damage at one-tenth the normal rate and cannot benefit from magical healing effects. A lovesick creature must make a Fortitude save each day against the same DC as the initial Will save or become crippled. Once crippled, the subject is effectively disabled as if they had 0 hit points, and cannot choose to take strenuous actions. These effects end immediately when the two are reunited. If one of the victims dies by any means, the other victim becomes lovesick as if separated from the other person and will eventually become crippled. The only escape from this is to break the spell.

True love can be broken by break enchantment, dispel magic, limited wish, miracle, or wish. Due to the unusual nature of the spell, if both are alive then both victims must be in the presence of the spellcaster and in physical contact for the spell to be ended by magical means. If the victims are not in physical contact, the spell cannot be broken by any known mortal magic.

Material component: A small diamond worth at least 100 shillings.

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